The game is pretty basic and minimalistic and there isn't much to do for the player. It reminded me more of a mobile game than a PC game because of its point and click controls but the game was fun. T did notice that the aliens wouldn't always go towards where the sheep were so trying to get the aliens to move to a bomb was pretty fustrating. Your game is first in my video. Unfortunantly it didn't capture the gameplay.
Thanks! I used a simple navmesh from unity, I played just a little bit around the agent property (size, colliders, ecc..). The sheep's animation did the rest. For the alien ship I used instead an A* pathfinding (graph-based), if you are curious this is the tool I used: https://arongranberg.com/astar/.
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The game is pretty basic and minimalistic and there isn't much to do for the player. It reminded me more of a mobile game than a PC game because of its point and click controls but the game was fun. T did notice that the aliens wouldn't always go towards where the sheep were so trying to get the aliens to move to a bomb was pretty fustrating. Your game is first in my video. Unfortunantly it didn't capture the gameplay.
Nice concept! How did you got the "roaming" effect of the sheeps?
Thanks! I used a simple navmesh from unity, I played just a little bit around the agent property (size, colliders, ecc..). The sheep's animation did the rest. For the alien ship I used instead an A* pathfinding (graph-based), if you are curious this is the tool I used: https://arongranberg.com/astar/.
Cool! :)