Tiny Spaces 0.4.0 - new level added!


Greetings, fellow explorers! 

I've been hard at work crafting a new lunar adventure for our game. In this level, you'll embark on a thrilling mission to the Moon! To complete your mission, solve three challenging puzzles and plant the flags in their designated spots.

I started by sculpting the lunar surface in Blender, then added a starry backdrop to capture the vastness of space. The twinkling stars are created using textured sprites with shaders to simulate their shimmering effect.

Designing the rocket and lunar module was a blast! For the orbiting satellite, I implemented the following code to create its circular path around a specific point:

func _process(delta):
    if(!isMoving):
        return
    var vector_to_rotate = global_transform.origin - target_point
    var rotated_vector = vector_to_rotate.rotated(Vector3.UP, orbit_speed * delta)
    global_transform.origin = global_transform.origin.lerp(target_point + rotated_vector,smoothing)
    look_at(Vector3(target_point.x, position.y,target_point.z), Vector3.UP)


To enhance the immersive space experience, I limited the color palette in this level. This creates a more realistic and otherworldly atmosphere.

I'm excited to announce that the Windows and macOS demo is now available for download! I'd love for you to try it out and share your thoughts. Please let me know if you encounter any bugs or have any feedback.

This demo includes several bug fixes and visual improvements. 

I've addressed some graphical artifacts and enhanced the overall look of the game.

Thanks for your support! 

I hope you enjoy exploring the lunar landscape.

Best regards, 

Daniele

Files

Tiny Spaces_Demo_WINDOWS.zip 66 MB
70 days ago
Tiny Spaces_Demo_macOS.zip 86 MB
70 days ago

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